Server was lively for 2-3 months after launching update.
we had to discover all news, pvp system, there wasn't new events but pvp was changed by adding new quest as spell, i kept searching for a way to make new quests and at this time server was like 110-120 player online, alot of pvp "yes, alot of players retired because of new client but it was sickest update they did for following improvements.
Originally Posted by Gm Xerazx
New Hunting Grounds:
at first update had alot of problem due too low rebirths and high rebirths.
it's too much to copy it but nothing is funny or even worth discovering, Premium quest rezesmy or whatever it called what is it's reward? entering new hunting spawn i already have eternize fungus and demostar which better than premium spawn 10000 Time.
Online players? the blood retired and all his guild members, riesen doesn't log for vacation or something no? he didn't log for almost 1 year, server like non-pvp world irl tibia hunt hunt hunt, for all players not certain one advantage for rebirths almost nothing because there is no wars to rebirth for it, only challenging way is to see someone higher than you in rebirth so you want to surpass his "rebirth" not to become stronger than him no just to be higher than him, pvp system not fair or completely turned into bullshit, ye defense is fine but they didn't balance between defense and attack in same time.
Paladin before update had insane damage low defense.
knight i used, it has alot of ways to survive and annoy enemies and i could do it.
mage had insane damage "Trump Card" = Immune and mega flam.
server online is 84 players 21 player at training so active are 63 all of them trying to have fun, and conclusion is they making bars in houses because there is no other way to have fun, it's simple of staff to take-care of server players not some of them.
Specially for improving server lag